Quote:
Originally Posted by lordfly
(yes, they're getting honest to god meshes now, instead of sculpties).
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*woot*
Quote:
Originally Posted by lordfly
Anyways, when using this renderer, perhaps I'm using it wrong, but the output is either one of three things:
1) A basic texture output (no lighting, shading, or UV mapping)
2) pure black
3) pure white
On one shape I was testing on, I did get an interesting half-texture/half black thing going, but that's about it.
Lights seem to have no effect on any of it. :/ What am I doing wrong?
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Hmm. What does your render setup look like?
Also, is your object UV mapped? You need a unique atlas.