Quote:
Originally Posted by captainpeter
Planemaker can simply attach obj files to its plane model (via the misc. objects menu).
In addition it will also recognize 1 obj file via its file name. It is this special obj file that becomes the 'cockpit object' in the sim. The proper name would be '[acf_name]_cockpit.obj'. It has to be located in the aircraft root folder (next to the acf file).
Look at the 'example plane' in X-Plane's 'instructions' folder for reference.
The example cockpit screenshot I posted above combines this cockpit object with 3 additional co-located 'misc objects' to form 1 huge assembly. By using more than one object file I get around x-plane's limitation of 1 texture per obj file which wouldn't be enough in my particular case.
peter
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I suspect that part of my problem now is that i am importing groups of objects.
Am I to take it that when I have a combination or group of objects to attach as an object in planemaker, i should first use boolean operation in AC3D and make it one object?
I still have to get a handle on defining and apply texturemaps. shoult that be done while the objects are single items?