Hi peeps,
Sorry to bring this topic back up but it has been a while since I have had time to do much work in AC3d.
I am now cracking on with this helicopter and adding details. (The helicopter is not my own, it is from Flight Gear which I use and have the permission of the author to modify it and try and bring it to life a bit more).
What I have done up to now is remapped the main fuselage, added a refuel probe and am cracking on with the winch.
So.....the problem I have....stretched textures
I know this has popped up in other posts before but I thought I had it sorted, obviously I was wrong.
He are some screen shots of it so far...
This part of the texture is fine as it is a flat surface
This part is OK but starts to stretch towards the end (left and right if looking from above)
Now this is where I am struggling, on objects of a cylindrical nature, I am trying to add rivet effects but when the texture gets to the top of the object it is stretched and looks silly
I tried to use the UV Map in TOOLS menu and set it as cylindrical, didn't work, tried mapping both sides separately but still getting the stretched effect.
Any advice/help would be muchly appreciated .
Thanks
Simon