Re: Help with complex fuselage shapes
Thank you, Stiglr, for your very helpful tips!
I have done steps 1 through 4 as you suggest.
I like your idea about creating sub-shapes and grafting them onto the interior skin of the aircraft hull. Obviously, this will take a lot of painstaking detail work with positioning vertices that I was hoping to avoid, but I guess that's just the price to pay for a good-looking model.
Re: the canopy framing and creating the "thickness" of the hull, I can extrude the exterior surfaces inward, but this creates an ugly squared-off edge around the openings (windows, doors). Is it possible to use bevel or indent/outdent to create nicely radiused edges around the openings?
Thanks for the offer of doing some screen-sharing! I'll work with your ideas over the next few days, and I may take you up your offer after that.
Where do these payware companies like Carenado and Heinz get their terrific interior textures from??
|