Yeah, I'm going to have to get with someone in the game. It requires a specific hierarchy structure etc.
Here it is getting close to done. It is just a static strafing target and won't be seen up close and will never be animated or anything.
I tried to keep the poly count low. It has surfaces: 2098 vertices: 2157.
I don't know if that's a lot or not, as this is my first model.