Re: plane doesn't get textured in external app - uvs missing?
I played with some of the "Tools", now I always get a 2 mesh plane, checkerboard-like, when letting create a new plane.
Transferring via .3ds results in 2 meshes one for each checker color,
transferring via .dae results in 1 mesh with 2 materials, one for each checkerboard color.
How can I resolve this: I like to have 1 uniform plane consisting of 1 mesh with 1 material and uvs?
Thank you for your help.
|