Re: plane doesn't get textured in external app - uvs missing?
Hi uani,
Attached here is a screenshot consisting of a grid and a plane, in unity, using one material textured, both created in ac3d.
To make this, I created an ac3d mesh object.
Then I baked the default checker materials to a texture using the ac3d plugin called "Render To Texture"
I applied this texture to the grid, as well as all white material.
I made a second plane, the same size as the grid, and applied the same texture and white material.
Export to Collada .dae.
Import to unity. At this point, all I had to do was reassign the texture to the material. (There is probably something simple to carry in the textures, as I know I have had it work before)
I hope this helps
Regards,
Dave
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