Re: Cylinder against Sphere
You've caught me on a quiet day, so I'll continue on...
I noticed your fuselage has a hemispherical nose and the one I sketched is more bullet shaped. This is a technique I use when I want to more exactly match a circle or other defined shape.
Step 1, create a new reference shape exactly where you want it on the more complex shape. I could have loaded a background image into the left view but in this case I simply created a circle (use the control key when creating it to keep it round not oval) and moved it to the correct place, then sized it, again with the control key to keep it round.
Step 2, drag the formers on the fuselage back to line up with the vertexes of the circle. Note that I "locked" the circle so I don't accidentally edit it.
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