Re: Edit and export scene graph
Hi Andy,
I didn't mean 'a structure only'. I mean, besides meshes, materials, and textures, a 'scene graph' defining characters and their relationship would be also necessary or even important for many programmes. If AC3D supports that, it could be used to build a tool chain for developing 3D programmes.
For example, if I were an independent game developer, I would need a handy game world maker for creating levels, and I guess you know relationship between scene nodes is always required by game scenes, isn't it?
So my point is that supporting scene graph would broaden the usage of AC3D.
|