Re: Auto merge mesh - is there a way?
It looks like you are inserting a strip of surfaces into a slot inside another object?
If so, scale the strip inside the slot and then perhaps use Vertex->snap-together-by-distance on the strip edge vertices with a carefully chosen distance.
Once you have the vertices in matching positions, merge the objects to make a single object (Object->merge) and then Object->Optimize out the duplicate vertices.
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