Quote:
Originally Posted by agartha
That's a common issue. If any parts of the obj have default animations, they are not taken into account. I've already reported that here on the forum too ( http://www.inivis.com/forum/showpost...1&postcount=39). Surprising to see that ModelConverterX seems to take those into account, I'll experiment with that.
Regards,
Kim
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No one ever replied to your post since October? Well so far I have no use for AC3D if It cannot import all objects correctly.