Re: UT2003 Static Mesh Modeling Help... Maybe?
Well, I found some information and it doesn't look like my problem is modeler program related at all. It appears that the problem is that I do not know what the hell I'm doing.
In a nutshell... Static meshes in Unreal, and many other game engines, use vertex lighting. And a person who is modeling needs to know how to work with that situation.
Here's a link to a recommended tutorial on vertex lighting. It probably won't be of use except to those who might end up making meshes for an engine that uses this type of rendering.
http://www.planetunreal.com/phalanx/tut's/tutorial_vertex.htm
Sorry for the excitement. :shock:
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