Re: Triangulation algorithm
Ah. You can split them manually. That's enough for the moment. It would be a nice idea if - after the automatic meshing - this would be done once. It's easy. Simply loop through all edges and see it 2 triangles are attached to it. Now see if the other tringle seperation would give 2 better triangles and if so, swap edges. A "good" triangle has all angles as close as possible to 60 degs.
I'm buying today, so I'll have a close look at the SDK and maybe do it myself.
-Gernot
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