Hullo,
No, it is not possible to have a different texture on each side of a surface. In AC3D, textures are assigned per-object. Additionally, in OpenGL, textures cannot change or be enabled/disabled within a primitive.
To do what you describe, do the following:
1. Create a single-sided surface.
2. Copy & paste it so that you have two surfaces right on top of each other.
3. Click "Surface|Flip Normal"
If you want different textures, each surface needs to be in a different object, or the texture file you use needs to contain two texture images (just map from the appropriate half of the image).
There are many ways to accomplish what it sounds like you are trying to do, but I think the one I mentioned above is the easiest to explain. :)
Hope that helps. Have fun,
-- Jeff
|