Thread: Animation
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Old 9th December 2004, 08:19 PM   #4
LiveWire
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Join Date: Nov 2003
Location: Eugene OR, USA
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i disagree with you.
yes if animation was done wrong it could destroy the easyness of use that ac3d does so well.
but if done right, because ac3d has such a good modeling base, simple animation would give it a world of new power and uses.

you say you dont need animation, but i kinna dought that.
even if your making a completely static scene, you still need to be able to move the characters/objects/machinery/ect.. into different positions.
now mabye your designing a house or somthing, but in almost any other case, animation is very useful. :wink:
not to mention other animation programs that do it well are usally complicated and expensive.

if you look at MilkShape3D, youll notice it doesnt have very good modeling system(its alright buts its much harder to use)
kinna buggy, user interface could use some work.
but youll also notice that its a pretty popular program.
its because it supports sooo many different formats of popular games.
and the only way it can do that is, for one, that it has animation.

if ac3d supported animation, it would make way for plugins to be writtin for more game file formats.(make your own counter-strike, battlefield, doom3 characters models anyone?)

i see where your coming from though, animation could ruin ac3d if done wrong(sorta, it would be hard to 'ruin' ac3d).
but i have faith in Andy. :wink:

just sharing my thoughts.
--Philip
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