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Old 29th September 2008, 02:36 PM   #4
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: First humanoid - male

Looking good!

For your game: don't forget, if your engine supports normal-mapping, you can make the character look as smooth as your subdivided version without adding any more polygons. Another trick is to play around with the crease angle, this will also help smooth it out.
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