Quote:
Originally Posted by Dennis
While it may often be easier to use other methods (thinking solid block extrusion, particularly), I can't see why this method would not work for spaceships --- definitely would work best (along with subdivisions) for smooth/organic shapes...
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I agree. For more free form shapes however I still prefer the edge extrusion method. However the key is keeping the polycount to the minimum to save on lumps and unexpected artifacts. Vertex smoothing is your friend there but it can be a pain because it will cause your topology to shift.