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Old 4th December 2007, 03:53 PM   #2
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: Help me i don't know what i'm doing wrong

What does your UV layout look like? The sculpted prim exporter uses the texture coordinates to calculate the sculpt map, so it needs a "perfect" uv map that runs edge-to-edge and wraps. It looks like there might be a gap in map?
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