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Old 25th August 2009, 05:58 AM   #6
coldby
Senior Member
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Join Date: Jun 2006
Posts: 102
Default Re: combing 2 geometric figures

Try this out, it worked for me:

- if the two objects don't intersect, use Lisa's suggestion - it's the best way. Then you may retouch the new 'intermediate' object to suit your taste.

- if the two objects do intersect:
1. draw a plane (or a surface anyway) where you want your interface to be, and define it as 'knife' (tools menu -> knife)
2. cut each object in two parts, the 'keep' (the outside of the final object) and the 'discard' (the rest).
3. select the 'keeps' and lock them; delete the 'discards'
4. separate the survivors by whatever distance you deem suitable. Now you can use Lisa's suggestion to stitch them together (this saves you the long and tedious work of joining the vertices of the two 'keeps').
5. select all, vertices menu -> snap together by distance. Then object menu - > merge ; object menu again -> optimize vertices (this will smooth the resulting object)
or:
1. select both objects
2. object menu -> booleans -> union
This should automatically stitch your two objects together but doesn't always produce satisfactory results.
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