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Old 17th July 2011, 05:34 PM   #6
wheathe
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Join Date: Jan 2010
Location: Ontario, Canada
Posts: 8
Default Re: X-Plane obj files crash AC3D

Quote:
Originally Posted by captainpeter View Post
Oh, I misread your system specs.
I was thinking '1024 MBytes Type GDDR3' is your RAM :roll:

Considering that:
  • I'm using a Macbook Pro ( 8GB RAM and a 512MB nVidia GT300M )
  • I just opened a 26 MB ac3d file.
  • Total objects: 1150 surfaces: 238635 vertices: 200745
  • It uses 9 texture png's which use around 40 MB VRAM (uncompressed)
  • I used to work on this model on my old Macbook Pro (core2duo 2.4GHz) with 4GB/256VRAM without any issues as well.

...your model is certainly not even close to ac3d's limitations on your hardware.

At least on Mac AC3D will only address 4GB anyway (32bit app).
8GB do help to get the OS and other apps out of the way though

Have you tried updating graphics drivers?
Reducing some rendering options (anti-aliasing, et al)?

Maybe someone with better WinXP skills knows more.
peter
I did some testing today, and determined that I can build a bigger collection of objects than I can import. The obj file size ended up being 14,267 Kb with the following data as determined by AC3D.

Total objects: 1291 surfaces: 166100 vertices: 86400

Attached is a pic of the system information with the above objects loaded into AC3D.

I am guessing that either the obj files that that crash AC3D have something odd in them, or something weird is going on in my computer.

I haven't updated my graphic drivers as they are fairly recent.
Driver Version 6.14.12.6658
Driver Date 2011-01-08 03:27:00

My Video card is a NVIDIA GeForce 9800 GT which by today's standards is ancient and should be replaced which will happen this fall.

I will look at anti-aliasing etc. as my next move.

Thanks again for the interest.

William
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