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Old 31st January 2008, 05:39 PM   #4
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: Help for Secondlife

The tutorial movie started with one of the sculpted prim starter-shapes that comes with the plug-in. The starter shapes are pre-mapped so you don't have to map them. If you started your own shape from scratch, you need to apply texture coordinates first.

If you follow this tutorial and skip down to "step 4", it will explain more about UV mapping: http://www.independentdeveloper.com/...rom_existing_3
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