Re: Pixar's OpenSubdiv
It's interesting but probably not suitable for a modeller where you want to be able to add and remove surfaces and vertices. It's more for one-way processing e.g. taking a model, processing it and then sending it to a rendering engine.
AC3D's subdivision is pretty good and will cope with objects that will mess up and sometimes crash other modellers (mainly because they use the half-edge data structure which has limitations).
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