Re: Second Life Sculpty Question
Make sure your UV map has no holes, and that none of the surfaces are overlapping in the TCE. For a barstool made the way you describe, your cylindrical wrapping should go around the Y axis. For best results, even out the map in the TCE after you map it so that the finished sculpty is nice and smooth.
Attached is a sample so you can see how I constructed it, with a picture of my in-world settings for the model.
EDIT: Make sure you view my map in the TCE. That's the important part.
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