Thanks! I'm pretty happy with it.
Some of the differences between the two are intention. Second Life's camera hangs really high, so I had to make the ceilings higher and the rooms a bit bigger so the camera doesn't clip.
Yes, *a lot* of photo-reference was used--several gigabytes of pictures. Most objects are photo textured, but a few aren't because some of the displays are permanently mounted in ways that weren't good for photographing. Also, of course, glass and shiny objects can't be made into photo textures, either. But practically everything else is textured that way. In fact, it was detailed enough, they had me paint out serial numbers in a few places.