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Old 26th May 2010, 01:38 AM   #19
lordfly
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Join Date: May 2010
Posts: 8
Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by luuckyy View Post
Yes the plugin requires unique UV coordinates for every surface. That doesn't mean it requires a unique texture for every surface in the model.
Put simply, each UV must not overlap with another one on your UV map.

Take a cube, it has 6 faces. If you put all these 6 faces in a unique place on the UV map (and all these UV are not overlapping each other) then it's ok.
But if you put for some reasons, let's say the top and bottom faces at the same place on the UV map (or both are overlapping somewhere) then it's wrong (for a proper use of Lisa's plugin).
Hum; that's what I thought. Kind of unfortunate; I can't properly conceive of an efficient texture/UV map that would accomodate more than a few faces (complex organic shapes would be impossible, such as tree branches). Maybe I'm just visualizing it wrong.
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