How to texture map a cone shape
Hello all!
I have got general texture mapping down pretty well but am having problems with mapping a spiral to a cone shape for the propeller spinner on a model airplane.
I ended up just putting alternating stripes down the spinner, selecting circles of points and rotating each segment of the spinner around the center axis. This creates a lot more polygons.
I also tried creating a flat yellow spiral on a black background and mapping it to the front of the cone, but while looking great from the front, it did not look like a spiral from the side.
Spherical mapping looks very weird on the image map so I didn't use it.
The only other option I could think of is to use UV mapping but wasn't sure what that meant. It seems to indicate you need a seperate image map for the UV mapping and then I wasn't sure the kind of flat projection you need to create a spiral on a cone.
Any ideas?
-- ggunners
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