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Old 14th October 2007, 04:35 PM   #5
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: How to texture map a cone shape

It is a little tricky to setup, although thankfully you only need to do it once--you can reuse the same projection file over and over to project as many textures as you need.

Hmmm. I think you can get away with less surfaces if you try UV mapping to a disk *before* making it into a cone. Add concentric rings to the disk using divide loop, then move and rotate by fixed increments.

Also, make sure the stripes on your texture line up with the vertices on the map, if possible. That should also make it smoother.

Here's my test at 180 and 48 surfaces respectively, and my map. The 180 surface cone is a subdivision of the 48 surface cone. I haven't tried it, but looking at how the test came out I think you can take down to less than that. I'd bet a 100-120 surface cone would still hold detail pretty well.
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