Thread: AT-AT Walker
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Old 21st January 2009, 07:28 PM   #11
Ham
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Join Date: May 2006
Location: international
Posts: 96
Default Re: AT-AT Walker

Well you could do something like this, although I did it a little inefficient.



I used a single quad with fiery texture replicated, duplicate, and scaled.
Could have used a cylinder, doh!
Add a plane or two textured with smoke, debris and shrapnel.

Duplicate and resize here and there, adjust lighting.
And you should have the makings for a war.

Here's the project files for that.

While I'm at it
There's a tiny picture of snowflakes under this text.
Take it, use it!

^ right there ^

Are you using spheres for snow? I see shadows? Or little holes in the snow?
Use the same technique to get many objects, but use quads with transparent texture like above. Less polys to render and less chance of weird shadows.
You can get like what like 60 'flakes' for the polycount of a single sphere.
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