Thread: bones in ac3d
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Old 13th May 2008, 09:06 AM   #9
lisa
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Default Re: bones in ac3d

Quote:
Originally Posted by speciesunknown View Post
Ac3d, on the other hand, is fantastic for generating meshes for testing physics engines.
Indeed. While AC3D doesn't animate, it is possible to create simple skeleton rigs using the hierarchy view and the object centers as joints. The XPlane stuff is particularly nifty if you haven't seen it yet: http://video.google.com/videoplay?do...HJ784ALK5pDlCQ Skip ahead to about the 5 minute mark for the Halo ship to get a real feel for what they're doing.

For keyframe (non-physics) animations, I like Poser myself. Blender's too much of a pain for my tastes, and most of the other inexpensive stuff doesn't have inverse kinematics.
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