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Old 13th December 2008, 03:19 PM   #9
Ham
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Join Date: May 2006
Location: international
Posts: 96
Default Re: Face or Poly Count and Low Poly Question

I second what Lisa said.
Sometimes you have to use the original model as a template and build from scratch.

I download free models from TurboSquid all the time only to find out the dinky little shack has every detail modeled instead of textured.
Why do I need 1000 polys for a window frame or a door knob?!?!

I've gone through, oh I don't know five hundred or so models, and reduced poly's with AC3D.
First I try a massive reduction, if that pretty much destroys the model I'll do it in steps of 5 to 10 percent and see what happens. If using the entire model causes too much destruction, I will reduce the model piece by piece, in your case, it would be something like propeller, body, wings, definately the wheels, ridiculously high poly window, etc.

Patience is truly a virtue when it comes to poly reduction.
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