Re: PLUGIN: iGame3D_WTF export
Fascinating information Lisa.
I had a suspicion there was some way to achieving the required results.
We only use one bone per vertice so its very plausible for us to work out a solution.
We have our own animation editor, so that solution is mostly taken care of.
To answer your question, yep, iGame3D is the creation of myself and Tobias Opfermann, and to give all credit where its due, I'll have to add John Murga for his murgaLua software, which we integrated with last year.
With this information of yours, things are going to become suddenly so much more efficient than they've been. Thanks a bunch!
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