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Old 21st October 2006, 06:10 PM   #5
Dennis
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Join Date: Jul 2003
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Default Re: PLUGIN: UV Map Exporter

Quote:
Originally Posted by rnlobo View Post
Are we supposed to be able to pick the whole mesh and have it export an unfolded UV map?
You can select any geometry, and the UV exporter will export the UV's for the selection as a BMP image.

Quote:
Originally Posted by rnlobo View Post
If so..Help!
You can select the geometry for which you want to export the UV's and look at it in the Texture Coordinate Editor (TCE - press F10). Whatever you see inside the black box in the TCE will be what is exported as an image.

Quote:
Originally Posted by rnlobo View Post
What is that stuff about the "out of UV range"
"UV's outside of the 0-1 range" refers to anything outside the black bordered box in the TCE.

Quote:
Originally Posted by rnlobo View Post
Basicaly I want an unfolded UV to take into photoshop..Can we do this?
Absolutely.

Hope that helps.
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