Re: Exporting to Darkbasic Pro: texture problem
I'd bet something in the FPS project is changing the render state. Again, I'm not really the person to ask about DarkBasic, but in most game engines after you set a state it persists forever until something else changes it. So, there's probably some code in the FPS project that turns textures off to render some object that needs it, but forgets to turn it back on again before it goes to draw the next object.
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