Woah, thats a trick way of doing it, thanks. I gave it a shot, having 2 objects. One with a texture, and the other with a red color (material).
When importing it to a direct-x program I am writing, it sees the textured object, but doesn't paint the red object red, leaves it white (since I set the default material to white). I've tried 3 or 4 objects, and they all turn out white in my program. This may be something on my side, but at least we have some options at this point. Thanks again.
|