Changing object centers
Is there a way to take an object that has been through lots of transformations and set the origin of its vertices to the world origin? I can find options to set the center to about everything except the world origin.
I'm trying to get the model positioned where I need it and exported to .X with a frame tranform equal to an identity matrix.
Basically when I read the model into another app I want the model to display, positioned in the world correctly based soley on its vertices without first applying the transform.
Best,
Byron
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