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Old 10th February 2011, 01:36 PM   #27
luuckyy
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Join Date: Jul 2005
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Default Re: PLUGIN: Render to Texture: Light Maps, Normal Maps, AO

Quote:
Originally Posted by Merrie View Post
I need a little help folks, I am making some models to sell and Im using Unity3D engine it likes the 3ds format, Unity 3D does not like any other export format at this time.

The problem is that you have to put the textures in with the model, some of my textures I do not wish to give out as I have bought them.

Can I bake or somehow set the textures so they cannot be casually taken and reused from the model file? Will the new plugin do it? And if so what settings would I use just to bake the textures?

Thank you!!
Do you sell 3D models or 3D games ?

If you do sell 3D models, I don't see any easy way to "hide" the textures.
Backing them wil not help at all ; see a backed texture like multiple textures collapsed into a single one (like backing ambient occlusion into the diffuse texture map for example).

But if you do sell 3D games, then you can think of packing them.
Some tools will pack all your 3D game stuff (exe, textures, models) into a single encrypted executable file. Just search the net for that.
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