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Old 19th February 2011, 05:33 AM   #15
captainpeter
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Join Date: May 2004
Location: Vienna / Austria
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Default Re: Scaling objects and object group

Planemaker can simply attach obj files to its plane model (via the misc. objects menu).
In addition it will also recognize 1 obj file via its file name. It is this special obj file that becomes the 'cockpit object' in the sim. The proper name would be '[acf_name]_cockpit.obj'. It has to be located in the aircraft root folder (next to the acf file).
Look at the 'example plane' in X-Plane's 'instructions' folder for reference.

The example cockpit screenshot I posted above combines this cockpit object with 3 additional co-located 'misc objects' to form 1 huge assembly. By using more than one object file I get around x-plane's limitation of 1 texture per obj file which wouldn't be enough in my particular case.

peter
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