View Single Post
Old 24th February 2011, 01:25 PM   #2
Stiglr
Senior Member
Professional user
 
Stiglr's Avatar
 
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
Default Re: Apply Textures After Subdivision Preview is Calculated

If you were to open the TCE (F10) before and after subdividing, you'd see that the assignments don't change between operations. So, if you subdivide, it's altogether possible to get distortion.

Moral of the story: do your subdivisions long before you do any texturing. Texturing should be saved for late in the game, when you've done most, if not all of your modeling. (or, if you absolutely have to have some visual reference, be satisfied with rough, approximate textures until you get to that later point of refinement, and then RE-texture everything.)
__________________
Flight Sim Project Contributor

My Gaming Rig:
i5 2500K Quad-Core CPU at 3.3GHz
MSI P67A-C43 mobo
4GB of PC12800 DDR3 memory
Windows 7
1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011)
Cougar joystick/throttle combo
CH Pedals
Stiglr is offline   Reply With Quote