as someone who also makes cars, and planes, I can say that is VERY nice work. And for a moderate polycount too - I use mine in racing sims so have to keep the polys low enough to not choke the graphics engine, high enough to captutre the right look. THAT is the challenge - you can make anything look good if you use 10,000 polys, its doing more with less thats hard. Great work.
Did you use block modelling, or edge extrusion? I was using cross sectional extrusion to give a 3d block model then adjusting the verts, but of late I have started using flat meshes then edge extruding them, sort of "plating" the outer shape of the car.
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Oh yeah? Says who?
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