Thread: Snap to Grid
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Old 21st October 2004, 06:27 AM   #2
Andy
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Switch on gridsnap before creating your rect. Or, if you didn't create the points on the grid, use Vertex->snap to grid to move them to the nearest grid position.

For what you want to to, it may be faster creating a mesh and using Object->fragment to turn each mesh-square into a seperate object (which you can then texture with a different picture).

Andy
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