Re: how about this program for unwrapping?
"Are using AC3D's texture LSCM Unwrap? It's very powerful but you need to select non-joined areas for it to work well. If you select the whole cylinder, the algorithm doesn't know where you want the edges of the mapping. So, on a cylinder/fuselage, select then map one half at a time."
thats what i was doing, right and left half fuselage separately. it has a bug where it splits the half into two pieces and then you have to put it together, thats not too hard for me on a simple test cylinder but with a fuselage that has a nose it doesnt seem to work. this is what i get using a test cylinder and then this fuselage:
Last edited by Michael Wilson; 18th October 2017 at 04:14 PM.
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