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Old 22nd March 2008, 10:58 PM   #4
lisa
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Join Date: Mar 2005
Location: Phoenix, AZ
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Default Re: Linking=merging?

Ah, ok... you can depending on the object... *but* you also have to merge the UV map correctly. The uv map has to cover both shapes as one continuous sheet. If you are merging two things into one shape, it may be possible, if it really is two distinct (cut-apart) objects, it can't be done.**

Remember, in SL a sculpted prim is really just a deformed sphere. If the shape you want can be made by reforming a sphere (without cutting it into more than one shape) than you can make it from one sculpt map. Otherwise, you need more than one sculpt map.

[** Caveat: I hate the word "can't"... the truth is, you probably can make a single sculpt map into more than one shape by using degenerate triangles. A lot of game engines use this trick with triangle strips. However, unless you are an expert modeler and texture artist, I would not recommend attempting this.]
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