I guess I should've been more specific. I'm working on low poly models and basically need to map a rounded texture, using alpha, to a plane.
So when I was desiging the layout of the textures, instead of taking up more texture space with a complete round object, I put a 1/4 round section in the corner of the texture map, hoping for a mirroring capability. So when you'd see a mirrored tile - you'd have circles where thhey join.
Anyway - is the only way to do what I want:
A: use more texture resources for a larger round object on a single plane
B: Create more surfaces by subdividing the plane into 4 equal surfaces.
Unless I'm missing something about the flipping of coorddinates, I dont see how that can be done with a plane.
BTW - any plans to make the heiracrhy system easier to work with?
Way to change names, ect.....
Enjoying the product though so far.
Thanks for your time.