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Old 9th January 2006, 06:08 PM   #3
Andy
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A better solution might be to add a couple of buttons (from a simple script), these would rotate the whole model into (and out of) AC3D's coordinate system. This should be quick to implement.

You can change walk_move_speed in the preferences file to change the speed of movement in walk-mode. (there's also walk_turn_speed for turning)

Andy
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