- The box exporter writes out a text file you can paste into a notecard inside the in-world box creator tool. This lets you make things out of prim boxes.
- The tri creator is the same idea as the box creator, except it reads out the actual triangles and will build each tri in SL out of a prim using the in-world tool.
- The sculpty exporter exports a sculpt map (texture) you can apply to a sculpted prim.
If you go back to the link with the exporters on it (
http://www.inivis.com/secondlifesculpted.html) there are some instructions on the subpages.