Thread: PLUGIN: Fur
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Old 22nd November 2005, 08:33 PM   #4
Dennis
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Thanks luuckyy --- that actually looks pretty neat. Of course, that kills your whole low-poly philosophy here

I've yet to try this, but you may be able to place a texture on the scalp to hide some of the "sparse" look you get when the hairs point almost directly toward the camera. Not sure exactly how this would work, just something I'd thought of. Unfortunately, I won't be able to try anything with this for a while due to other projects I'm cooking up, but I'll definitely post anything I find here. (note you could also add some shorter, less segmented hairs as "filler" --- only downside is the boost to your poly count).

Please let me know if the Gravity controls make sense. By that I mean:

The default Y gravity is "-20", meaning hairs have a tendency to fall toward the "-Y" axis. Using negative numbers to influence hairs along the negative axis seemed more intuitive to me, but then "Gravity" probably isn't the best name for it. i.e., I'd think a gravity of "-20" would make the hairs fall "up" (less than zero-gravity) toward the positive Y axis.

Thanks for checking it out luuckyy - glad you're enjoying it!
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