Thread: File question.
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Old 16th May 2006, 12:42 AM   #2
Dennis
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The only way to do this in AC3D is to separate the model into separate objects based on the texture each surface will use (using Surface -> Cut away object).

The only drawback here is if creating such a break will cause seams along what should be smooth edges. Fortunately this doesn't come up often, as textures often contain enough data to cover entire solid pieces, but it does come up...

Dennis
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