Yes, that option to snap together works well, its just a bit inconvinient to have to do that for every object - but I guess I could do that at the end and select all vertices in the 3d world.
The option says it will offest for duplicate and paste. I'll try turning it off and see what happens.
If the vertices are snapped to the grid already, and when you duplicate/paste it is adding a grid unit(s) offset then surely the duplicate should still be snapped to the grid? So is this a bug if it is not?
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