Quote:
Originally Posted by Andy
You can have one texture per object (a set of surfaces/vertices).
If you want a surface to be visible from both sides, you'll need to duplicate it and then flip the normals of one side, so the normals face outwards. Once you've done this, you can edit the texture map of the new surface so that it uses a different part of the texture.
Post a sample pic if you are still having problems.
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It worked perfectly for one wall not the other. I really don't see any differences. I use 'Select Surface' => 'Connected' . Could this be the problem ?
Note: in fact i had to select the inner surface then clic on "1S" and then i was able to have 1 texture on each side of the wall
On a side note, how can it see that a surface is duplicated ? Having normals going on 2 opposite directions ? Or is it another way to discover it
Cheers,
Chris