Well, after putting to good use my limited knowledge of trigonometry, I have successfully textured my tetrahedron. 30 degree rotations in the various planes did the trick.
Now what I'd like to do is to capture an animation of the object. The 'save 3D win as animation' menu option doesn't save the animation with a customized rotation. It appears to only save while rotating in a single plane. How can I make an animation using the current rotation within my 3d window?
Thanks,
Brian
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